Rules for the Boys of November

Well, Hudson Ramo's written me into a corner, and I can only get out by simulating an entire superhero baseball game.  Given the tools I usually have at hand, I have to figure out a way to do it with my pocket calculator.

Well, it is a pocket calculator, so it can generate a pseudo-random number.  I just have to enter any number that comes to mind, then press one of the single-function keys (Square Root, LN, Log, 1/X).  Repeat (without following 1/X with 1/X) until the teams change position or the numbers get boring.

Each number will represent one runner up to bat, as many swings as it takes.  Each digit, starting with the last, will represent a random factor.
•	Last:  Pitcher Success, 1 (worst) to 10 (best); treat a blank in the 10th decimal place as 10.  If any doubt, start one digit to the left.
•	Next to Last:  Batter Success, 1 to 10; treat a 0 as 10
•	2nd from Last:  Fielder ID (in batting order); 0 = out of the park
•	3rd from Last:  Fielder Success, 1 to 10
•	4th from Last:  Crap Out Check!

Modifications to Success:
•	+1 for professional athletic or fitness experience (Leo, Stonewater, Crusher Joe, Akibono, the Mary suit, Norma, Karen, Hudson, Lucianus)
•	+1 for professional baseball training (the DuoPolarity suits)
•	+2 for actual professional baseball experience (Leo)
•	+1 for relevant superpowers (superstrength for pitchers and batters, flight for fielders, running for batters - and, surprise, the DuoPolarity suits have all these!  But not +3, just +1.)

Learning:  Some modifications may change during the game.
•	Pitching and fielding improve separately.
•	+1 to any player score after the Success and the Crap Out Score are both 10.
•	For particularly smart or savvy players, +1 after only the Success Score is 10.  (Stonewater, Karen, Hudson, Norma)
•	Anyone who happens to be a mystically adaptive athlete gets +1 after either his Success or the Crap Out Score is 10.  (Lucianus)
•	Anyone who happens to be a telepathic mutant supergenius gets +1 that same way.  (Ellipsis)  And, thereafter, his team all learn one rank faster... but Lucianus thinks this is wrong, and leaves in protest, as soon as anyone else learns that way.  (Julie Wolcott, of course, thinks this is okay.  And that determines what way Ellipsis thinks.)

Results:
•	Check the modified scores of the pitcher and the batter.
•	If the pitcher wins, the batter is struck out.
•	If there's a tie, the batter walks.
•	If the batter wins, check the Fielder ID.
•	If Fielder ID is 0, it's an automatic home run.
•	Otherwise, check the modified scores of the batter and the fielder.
•	If the batter wins, divide the excess by 2, rounding up, to count bases.
•	If the fielder wins by +4 or more, the batter is immediately out.
•	If the fielder wins, run another contest among the fielder (acting as the pitcher), the leading runner, and the fielder at the next base.
•	If any player gets an unmodified 1, that's a fumble and the opposing action automatically succeeds.
•	If any player gets an unmodified 1, and if the Crap Out Check is also 1, the player is injured or, if wearing a tech suit, the suit malfunctions.

The game proceeds by batting order, Total Conversion batting first.

Top, _th Inning, Karen Bodil pitching (+3):
•	Dave Brizitski (+0):  
•	Jill Stern (+2):
•	Stephen Wolcott (+1):
•	Mark Simon (+4):
•	Bill Jones (+1):
•	Walt Rubenstein (+1):
•	Mary O'Hanrahan (+2):
•	Joe Corrigan (+2):
•	Akibono (+2):

Bottom, _th Inning, Jill Stern pitching (+2):
•	Erika van Cognos (+2):
•	Ingrid Bodil (+2):
•	Sureshkumar Prabatha (+2):
•	Karen Bodil (+3):
•	Deepthi Prabatha (+2):
•	Shelly Douglas (+2):
•	Steve O. Samuels (+2):
•	Hudson Ramo (+3):
•	Sandra Martin (+2):